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Please put the flashlight inside the player's capsule and reduce the VHS ripple effect. So far, I've been unable to get past the first puzzle. I assume it's a maze, but I'm not going to count numbers or streets while trying to see and not get dizzy at the same time...

I just restarted the game to check the controls in case I was missing any (I was missing the crouch control, although I didn't see anywhere to crouch). Now the problem is that I couldn't skip the introduction video, which I had already seen. Since it was in a language I don't understand and had no subtitles, I tried to skip it even the first time I watched it.

I haven't been able to handle it once I got to the mansion; the effect is too dizzying. The prompts for using items or picking up objects aren't distinct and should at least have different colors. Even though I only like this type of game, I'm not a fan of inventories, especially when I have to use the mouse with them. It's a shame because these details make it impossible to enjoy the adventure and the art itself; you can't see anything.

I'm sorry your experience wasn't a smooth one, but all the major problems you describe are already solved in the game. I hope you give it another chance with these in mind.

I will be improving many things before the full version is released, and your feedback is very valuable to me right now.

Hello! If the VHS effect bothers you, you can turn it off in the menu. Could you explain the problem of no subtitles in the intro? What OS are you using? What were the circumstances? Did you adjust anything in the settings? This is a pretty big bug I haven't encountered yet.

I've been thinking, I didn't see them because I was "too busy" trying to "see" what was happening with so many effects on the screen. It's not that I'm against all effects (in fact, I use several in the game I'm making), but I didn't see a way to "lower" them. I'll try the new version.

I know it's not clearly marked, but you can skip the intro video by selecting the chapters.

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Gave it a Let's Play and gave lots of feedback/critique for the dev. There's good potential here! The glass panel and interactable things like with the key + cabinet need to be better though, the rest we have to wait and see - 

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Thank you for your feedback! This is very important to me, because it's just a hobby project, so I couldn't test it with many people. I will collect the problems and fix them. I built this demo the way the Resident Evil 7 urbex demo works: the main thing was to show the story and the atmosphere, and of course to test if I can make a game at all (this is the first game I've published). I'm planning to do a lot of things in the full game, I hope to hear your feedback on that too when it's done.

Take your time and just make what feels like a good livable mansion, basically my expectations :p Whatever feels cool to you.

For being a demo, this was quite good! Love the story so far and all the puzzles were pretty fun! Made a video on it.

nice but where box?

You have something in your inventory that contains the answer.

yes look ..a2 click all box ahahahahah all room ahahah 

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Nice this was absolutely really great game and jumpscare  got me very good and looks really good too anyway well done keep it up!

Glad you liked it! Not only is it my first horror, but it's the first game I've ever finished, and I'm glad it wasn't a wasted effort.